

Once Capcom green-lit the project, Nishiyama and Matsumoto worked together to flesh out the idea. Okamoto thought the idea looked interesting, so Nishiyama created a design document out of the concept and presented it to higher-ups, including planner Hiroshi Matsumoto.

Once he had it on paper, he showed it to producer Yoshiki Okamoto, sitting next to him in the meeting. Inspired by the one-on-one boss battles in the 1984 beat ‘em up game Kung-Fu Master (which he also worked on), as well as Bruce Lee’s 1972 film, Game of Death, Nishiyama jotted down the basic concept of two characters facing off in one-on-one combat. As the meeting stretched to the near two-hour mark, he was struck by inspiration.Īs he recalled to Polygon in 2020, Nishiyama began sketching his idea on a piece of paper. Bored in a long meeting with Capcom’s sales team, designer Takashi Nishiyama caught himself daydreaming. But that initial game laid the all-important groundwork for the franchise and genre. Even by late ’80s standards, it wasn’t particularly remarkable outside of its concept. You’d be forgiven if you’ve never played the original Street Fighter. Here Comes A New Challenger Here Comes A New Challenger
